Rank: Newbie
Groups: Registered
Joined: 12/30/2015(UTC) Posts: 3 ![Andorra Andorra]() Location: newyork
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Advanced players do not always go for the combination, which punished the hardest Dragomon Hunter Gold time. His reason? From a possible combination, should achieve more favorable for the next situation rather than maximum damage position. For example, instead of going for the maximum damage from a single opportunity to choose to perform a combo that pushes the enemy into a corner. In the corner is the damage potential of a coherent (UPS crossed and calls and sets alarm) is greater than the only possible maximum loss. The core: not always attack next. Use strategies of attack in the short and long term. He does not feel compelled to make their attacks must still contact with the opponent. Beginners make the mistake of taking the fight directly in front of his opponents, which literally touches as they try to take your health. Whiffing or a quick attack on different areas has its advantages are absent! First, the room is controlled by the movement struck can fit opponent attacks. Secondly, we must prevent the opponent to continue his tin room. A word of warning: whiffing moves long recovery, but gradually it is dangerous, but great reward. The long range allows you to control a considerable amount of space, but you left exposed for a long time. pls check the more at http://www.vgolds.com/dragomon-hunter/gold/470-3-1.html
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